![]() ![]() ![]() The Bruiser trait raises Strength by 2, but lowers Action Points by the same amount.Įndurance 6, Agility 6, Unavailable to deathclaws and dogs.Weapon Handling raises Strength by 3 for purposes of checking the minimum requirement to use a weapon. Heave Ho! raises Strength by 2 for purposes of throwing weapons. Some perks raise Strength when checking for modifiers. Gain perk can be used to boost Strength by 1. Adrenaline Rush raises Strength by 1 when the Chosen One has less than 50% health. Buffout temporarily increases Strength by 2.The Brotherhood of Steel can perform an operation to increase Strength by 1, assuming it can be afforded ( Fallout) or finding the appropriate module chip ( Fallout 2).Advanced power armor increases Strength by 4.T-51b power armor increases Strength by 3.Not meeting a weapon's minimum Strength requirement penalizes aim accuracy with that weapon by -20% for each missing point in Strength. of Carry Weight (with the Small Frame trait, it is 15 instead). Strength is primarily relevant to two in-game mechanics: Carry Weight and satisfying the minimum Strength requirements on weapons. ![]() Modifies: Hit Points, Melee Damage and Carry Weight 1 Fallout, Fallout 2 and Fallout Tacticsįallout, Fallout 2 and Fallout Tactics. ![]()
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